The reason your server is visited through is to make it more difficult for servers to see a user's password in any form, by handling logins globally. If you can't get connecting locally to work in Firefox, try Chrome. ![]() Some browser setups might prevent this sort of connection, however (NoScript, for instance). Yes, you can test even if you are behind a NAT without port forwarding: will connect to your local machine. Replace 8000 with your port if it's not 8000 (the default port). Visit your server at Replace SERVER with your server domain or IP. In Windows, open Command Prompt (type cmd into the Start menu and it should be the first result). In Mac OS X, open Terminal (it's in Utilities). Pokémon Showdown is installed and run using a command line. I recommend the Clone method - it's more time-consuming to set up, but much easier to update. If you're reading this in GitHub, there's a "Clone" button in the bottom of the right sidebar, or if you're really lazy, there's a "ZIP" download button. If you're reading this outside of GitHub, you've probably already done this. (Alternatively, you can install node.js version 0.10.2 or later.) ![]() Pokémon Showdown requires you to have io.js installed, any version. You can use your own computer as a server, but for other people to connect to your computer, you'll need to expose a port (default is 8000 but you can choose a different one) to connect to, which sometimes requires port forwarding (note that this isn't possible on certain internet connections). ![]() Note that to set up a server, you'll also need a server computer. This repository contains the files needed to set up your own Pokémon Showdown server. Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 6). This is the source code for the game server of Pokémon Showdown, a website for Pokémon battling. Navigation: Website | Server repository | Client repository
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